Platform

ON THIS PAGE

  • ToF Depth Perception
  • ToF vs Stereo for depth perception
  • Environment
  • Depth error
  • Potential Stereo issues
  • Potential ToF issues

ToF Depth Perception

Time-of-flight (ToF) technology works by sending out modulated light signal (infrared, at 940nm in our case), which bounces off objects and returns to the sensor. The sensor then measures the time taken by the light to travel back and uses this to calculate the distance (depth) of the object/scene from the sensor.
SpecsValue
Depth range limits20cm - 5m
Depth accuracy<1% indoors, <2% outdoors
Depth precision<0.1%
VSCEL wavelength940nm
Output interface:2-lane MIPI
Ideal operating range [1]0°C - 60°C
Operating temperature [2]-20°C to 70°C
[1]: No visible degradation of the depth quality
[2]: ToF is still fully functioning
Note that the temperature ranges are for the ToF sensor itself, not for the whole camera. The SoM/RVC2 itself heats up the whole camera quite a bit, and we haven’t yet measured the ambient temperature ranges for the OAK-D SR PoE.

ToF vs Stereo for depth perception

Environment

  • Active stereo cameras can work in low-light conditions but might struggle outside, as dots from dot projector are not visible in sunlight (due to overexposure/saturation)
  • ToF isn’t as affected by the lighting conditions; it works in low-light environments and outside (a lot of light) as well

Depth error

  • Stereo depth cameras usually have below 3% of depth error. Its depth error increases exponentially with distance.
  • ToF sensors have a depth error of <1% indoors, <2% outdoors. Its depth error doesn’t increase exponentially with distance.

Potential Stereo issues

Potential ToF issues

  • Issues when using multiple ToFs (interference)
  • Reflective surfaces / Transparent surfaces
  • Multiple-path reflections (where the light bounces off multiple surfaces before returning to the sensor)
  • Limited resolution: 640x480, which is considered quite high among ToF sensors.