Optimizing FPS & Latency
These tables show what performance you can expect from USB 3.2 Gen 1 (5 Gbps) connection with an OAK camera. XLink chunking was disabled for these tests (pipeline.setXLinkChunkSize(0)
). For an example code, see Latency measurement.To enable 10Gbps USB3 mode (when using a USB 3.2 Gen 2 compliant cable), you has to explicitly set it in Device constructor:
Python
1with dai.Device(pipeline, maxUsbSpeed=dai.UsbSpeed.SUPER_PLUS) as device:
What | Resolution | FPS | FPS set | Latency [ms] | Bandwidth | Histogram |
---|---|---|---|---|---|---|
Color (isp) | 1080P | 60 | 60 | 33 | 1.5 Gbps | link |
Color (isp) | 4K | 28.5 | 30 | 150 | 2.8 Gbps | link |
Color (isp) | 4K | 26 | 26 | 83 (Std: 3.6) | 2.6 Gbps | / |
Mono | 720P/800P | 120 | 120 | 24.5 | 442/482 Mbps | link |
Mono | 400P | 120 | 120 | 7.5 | 246 Mbps | link |
- oak_bandwidth_test.py results: 797 mbps downlink, 264 mbps uplink.
- oak_latency_test.py results: Average: 5.2 ms, Std: 6.2.
What | Resolution | FPS | FPS set | PoE Latency [ms] | USB Latency [ms] | Bandwidth |
---|---|---|---|---|---|---|
Color (isp) | 1080P | 25 | 25 | 51 | 33 Std: 0.8 | 622 Mbps |
Color (isp) | 4K | 8 | 8 | 148 | 80 Std: 1.2 | 530 Mbps |
Color (isp) | 4K | 8.5 | 10 | 530 | 80 Std: 1.3 | 663 Mbps |
Mono | 400P | 90 | 90 | 12 Std: 5.0 | 8 Std: 0.47 | 184 Mbps |
Mono | 400P | 110 | 110 | 16 Std: 9.4 | 8 Std: 0.45 | 225 Mbps |
- Latency is measured time between frame timestamp (
imgFrame.getTimestamp()
) and host timestamp when the frame is received (dai.Clock.now()
). - Histogram shows how much Time-to-Host varies frame to frame. Y axis represents number of frame that occurred at that time while the X axis represents microseconds.
- Bandwidth is calculated bandwidth required to stream specified frames at specified FPS.
Encoded frames
What | Resolution | FPS | FPS set | Time-to-Host [ms] | Histogram |
---|---|---|---|---|---|
Color video H.265 | 4K | 28.5 | 30 | 210 | link |
Color video MJPEG | 4K | 30 | 30 | 71 | link |
Color video H.265 | 1080P | 60 | 60 | 42 | link |
Color video MJPEG | 1080P | 60 | 60 | 31 | link |
Mono H.265 | 800P | 60 | 60 | 23.5 | link |
Mono MJPEG | 800P | 60 | 60 | 22.5 | link |
Mono H.265 | 400P | 120 | 120 | 7.5 | link |
Mono MJPEG | 400P | 120 | 120 | 7.5 | link |
message_zero_copy
branch)PoE latency
On PoE, the latency can vary quite a bit due to a number of factors:- Network itself. Eg. if you are in a large network with many nodes, the latency will be higher compared to using a direct connection.
- There's a bottleneck in bandwidth:
- Perhaps some network link is 10mbps/100mbps instead of full 1gbps (due to switch/network card..). You can test this with PoE Test script (
speed
should be 1000). - Network/computer is saturated with other traffic. You can test the actual bandwidth with OAK bandwidth test script. With direct link I got ~800mbps downlink and ~210mbps uplink.
- Perhaps some network link is 10mbps/100mbps instead of full 1gbps (due to switch/network card..). You can test this with PoE Test script (
- Computer's Network Interface Card settings, documentation here
- 100% OAK Leon CSS (CPU) usage. The Leon CSS core handles the POE communication (see docs here), and if the CPU is 100% used, it will not be able to handle the communication as fast as it should. Workaround: See CPU usage docs.
- Another potential way to improve PoE latency would be to fine-tune network settings, like MTU, TCP window size, etc. (see here for more info)
Bandwidth
With large, unencoded frames, one can quickly saturate the bandwidth even at 30FPS, especially on PoE devices (1gbps link):Command Line
14K NV12/YUV420 frames: 3840 * 2160 * 1.5 * 30fps * 8bits = 3 gbps
21080P NV12/YUV420 frames: 1920 * 1080 * 1.5 * 30fps * 8bits = 747 mbps
3720P NV12/YUV420 frames: 1280 * 720 * 1.5 * 30fps * 8bits = 331 mbps
4
51080P RGB frames: 1920 * 1080 * 3 * 30fps * 8bits = 1.5 gbps
6
7800P depth frames: 1280 * 800 * 2 * 30fps * 8bits = 492 mbps
8400P depth frames: 640 * 400 * 2 * 30fps * 8bits = 123 mbps
9
10800P mono frames: 1280 * 800 * 1 * 30fps * 8bits = 246 mbps
11400P mono frames: 640 * 400 * 1 * 30fps * 8bits = 62 mbps
- Encode frames (H.264, H.265, MJPEG) on-device using VideoEncoder
- Reduce FPS/resolution/number of streams
Measuring operation times
If user sets depthai level totrace
(see DepthAI debugging level), depthai will log operation times for each node/process, as shown below.Command Line
1[SpatialDetectionNetwork(1)] [trace] SpatialDetectionNetwork syncing took '70.39142' ms.
2[StereoDepth(4)] [trace] Warp node took '2.2945' ms.
3[system] [trace] EV:0,S:0,IDS:27,IDD:10,TSS:2,TSN:601935518
4[system] [trace] EV:0,S:1,IDS:27,IDD:10,TSS:2,TSN:602001382
5[StereoDepth(4)] [trace] Stereo took '12.27392' ms.
6[StereoDepth(4)] [trace] 'Median+Disparity to depth' pipeline took '0.86295' ms.
7[StereoDepth(4)] [trace] Stereo post processing (total) took '0.931422' ms.
8[SpatialDetectionNetwork(1)] [trace] NeuralNetwork inference took '62.274784' ms.
9[StereoDepth(4)] [trace] Stereo rectification took '2.686294' ms.
10[MonoCamera(3)] [trace] Mono ISP took '1.726888' ms.
11[system] [trace] EV:0,S:0,IDS:20,IDD:25,TSS:2,TSN:616446812
12[system] [trace] EV:0,S:1,IDS:20,IDD:25,TSS:2,TSN:616489715
13[SpatialDetectionNetwork(1)] [trace] DetectionParser took '3.464118' ms.
Reducing latency when running NN
In the examples above we were only streaming frames, without doing anything else on the OAK camera. This section will focus on how to reduce latency when also running NN model on the OAK.Increasing NN resources
One option to reduce latency is to increase the NN resources. This can be done by changing the number of allocated NCEs and SHAVES (see HW accelerator docs here). Compile Tool can compile a model for more SHAVE cores. To allocate more NCEs, you can use API below:Python
1import depthai as dai
2
3pipeline = dai.Pipeline()
4# nn = pipeline.createNeuralNetwork()
5# nn = pipeline.create(dai.node.MobileNetDetectionNetwork)
6nn = pipeline.create(dai.node.YoloDetectionNetwork)
7nn.setNumInferenceThreads(1) # By default 2 threads are used
8nn.setNumNCEPerInferenceThread(2) # By default, 1 NCE is used per thread
AVAILABLE_SHAVES / 2
.Example of FPS & latency comparison for YoloV7-tiny:NN resources | Camera FPS | Latency | NN FPS |
---|---|---|---|
6 SHAVEs, 2x Threads (1NCE/Thread) | 15 | 155 ms | 15 |
6 SHAVEs, 2x Threads (1NCE/Thread) | 14 | 149 ms | 14 |
6 SHAVEs, 2x Threads (1NCE/Thread) | 13 | 146 ms | 13 |
6 SHAVEs, 2x Threads (1NCE/Thread) | 10 | 141 ms | 10 |
13 SHAVEs, 1x Thread (2NCE/Thread) | 30 | 145 ms | 11.6 |
13 SHAVEs, 1x Thread (2NCE/Thread) | 12 | 128 ms | 12 |
13 SHAVEs, 1x Thread (2NCE/Thread) | 10 | 118 ms | 10 |
Lowering camera FPS to match NN FPS
Lowering FPS to not exceed NN capabilities typically provides the best latency performance, since the NN is able to start the inference as soon as a new frame is available.For example, with 15 FPS we get a total of about 70 ms latency, measured from capture time (end of exposure and MIPI readout start).This time includes the following:- MIPI readout
- ISP processing
- Preview post-processing
- NN processing
- Streaming to host
- And finally, eventual extra latency until it reaches the app
NN input queue size and blocking behavior
If the app hasdetNetwork.input.setBlocking(False)
, but the queue size doesn't change, the following adjustment may help improve latency performance:By adding detNetwork.input.setQueueSize(1)
, while setting back the camera FPS to 40, we get about 80.. 105ms latency. One of the causes of being non-deterministic is that the camera is producing at a different rate (25ms frame-time), vs. when NN has finished and can accept a new frame to process.