ON THIS PAGE

  • StereoDepth
  • How to place it
  • Inputs and Outputs
  • Internal block diagram of StereoDepth node
  • Currently configurable blocks
  • Limitations
  • Changing camera calibration during runtime
  • Depth Presets
  • Depth Presets
  • Stereo depth FPS
  • Usage
  • Examples of functionality
  • Reference
  • Disparity
  • Calculate depth using disparity map
  • Min stereo depth distance
  • Disparity shift to lower min depth perception
  • Max stereo depth distance
  • Depth perception accuracy
  • Limitation
  • Measuring real-world object dimensions

StereoDepth

StereoDepth node calculates the disparity and/or depth from the stereo camera pair (2x MonoCamera/ColorCamera). We suggest following Configuring Stereo Depth tutorial to achieve the best depth results.

How to place it

Python
C++

Python

Python
1pipeline = dai.Pipeline()
2stereo = pipeline.create(dai.node.StereoDepth)

Inputs and Outputs

Internal block diagram of StereoDepth node

On the diagram, red rectangle are firmware settings that are configurable via the API. Gray rectangles are settings that that are not yet exposed to the API. We plan on exposing as much configurability as possible, but please inform us if you would like to see these settings configurable sooner.If you click on the image, you will be redirected to the webapp. Some blocks have notes that provide additional technical information.

Currently configurable blocks

  • Stereo Mode:
    • Left-Right Check:
      • Left-Right Check or LR-Check is used to remove incorrectly calculated disparity pixels due to occlusions at object borders (Left and Right camera views are slightly different).
        1. Computes disparity by matching in R->L direction.
        2. Computes disparity by matching in L->R direction.
        3. Combines results from steps 1 and 2, running on Shave: each pixel d = disparity_LR(x,y) is compared with disparity_RL(x-d,y). If the difference is above a threshold, the pixel at (x,y) in the final disparity map is invalidated.
      • You can use debugDispLrCheckIt1 and debugDispLrCheckIt2 debug outputs for debugging/fine-tuning purposes.
    • Extended Disparity:
      • Extended disparity mode allows detecting closer distance objects for the given baseline. This increases the maximum disparity search from 96 to 191, meaning the range is now: [0..190].
        1. Computes disparity on the original size images (e.g. 1280x720).
        2. Computes disparity on 2x downscaled images (e.g. 640x360).
        3. Combines the two level disparities on Shave, effectively covering a total disparity range of 191 pixels (in relation to the original resolution).
      • You can use debugExtDispLrCheckIt1 and debugExtDispLrCheckIt2 debug outputs for debugging/fine-tuning purposes.
    • Subpixel Disparity:
      • Subpixel mode improves the precision and is especially useful for long-range measurements. It also helps for better estimating surface normals.
      • In this mode, stereo cameras perform: 94 depth steps * 8 subpixel depth steps + 2 (min/max values) = 754 depth steps.
      • For comparison of normal disparity vs. subpixel disparity images, click here.
  • Depth Filters:
    • Depth Filtering / Depth Post-Processing is performed at the end of the depth pipeline. It helps with noise reduction and overall depth quality.
  • Mesh files:
    • Mesh files (homography matrix) are generated using the camera intrinsics, distortion coeffs, and rectification rotations. These files help in overcoming the distortions in the camera increasing the accuracy and also help in when wide FOV lens are used.
    • Currently, mesh files are generated only for stereo cameras on the host during calibration. The generated mesh files are stored in depthai/resources which users can load to the device. This process will be moved to on device in the upcoming releases.
  • Confidence Threshold:
    • Confidence threshold: Stereo depth algorithm searches for the matching feature from the right camera point to the left image (along the 96 disparity levels). During this process, it computes the cost for each disparity level and chooses the minimal cost between two disparities and uses it to compute the confidence at each pixel. Stereo node will output disparity/depth pixels only where depth confidence is below the confidence threshold (lower the confidence value means better depth accuracy).
    • LR check threshold: Disparity is considered for the output when the difference between LR and RL disparities is smaller than the LR check threshold.

Limitations

  • Median filtering is disabled when subpixel mode is set to 4 or 5 bits.
  • For RGB-depth alignment the RGB camera has to be placed on the same horizontal line as the stereo camera pair.
  • RGB-depth alignment doesn't work when using disparity shift.

Changing camera calibration during runtime

Since the depthai-2.29.0 release, changing the camera calibration during runtime is possible. The calibration can be changed using the device.setCalibration() method and can be used if device stereo quality degrades over time due to environmental factors. The same data can be obtained using the device.getCalibration().

Depth Presets

We have made a few depth presets that can be used to quickly set up the StereoDepth node for different scenarios, without having to manually set all the parameters listed under Configutring stereo depth.

Depth Presets

FeatureDefaultFaceHigh DetailRobotics
Base ProfileHIGH_DENSITYHIGH_DENSITYHIGH_ACCURACYHIGH_DENSITY
Median Filter7x7 kernelOffOff7x7 kernel
Subpixel Precision3-bit5-bit5-bit3-bit
Extended DisparityNoYesYesNo
Range0-15m3cm-3m0-15m0-10m
Temporal FilterEnabledEnabledEnabledDisabled
Use CaseGeneral purposeFace tracking, biometrics3D scanning, object detailsNavigation, obstacle detection
All presets include:
  • Left-right consistency check
  • 2x decimation with pixel skipping
  • Speckle filtering (range: 200, threshold: 2)
  • 3 hardware resources for post-processing

Stereo depth FPS

Stereo depth mode FPS for 1280x720 FPS for 640x400
Standard mode 60 110
Left-Right Check 55 105
Subpixel Disparity 45 105
Extended Disparity 54 105
Subpixel + LR check 34 96
Extended + LR check 26 62
All stereo modes were measured for depth output with 5x5 median filter enabled. For 720P, mono cameras were set to 60 FPS and for 400P mono cameras were set to 110 FPS.

Usage

Python
C++

Python

Python
1pipeline = dai.Pipeline()
2stereo = pipeline.create(dai.node.StereoDepth)
3
4# Better handling for occlusions:
5stereo.setLeftRightCheck(False)
6# Closer-in minimum depth, disparity range is doubled:
7stereo.setExtendedDisparity(False)
8# Better accuracy for longer distance, fractional disparity 32-levels:
9stereo.setSubpixel(False)
10
11# Define and configure MonoCamera nodes beforehand
12left.out.link(stereo.left)
13right.out.link(stereo.right)

Examples of functionality

Reference

class

dai::node::StereoDepth

#include StereoDepth.hpp
variable
std::shared_ptr< StereoDepthConfig > initialConfig
Initial config to use for StereoDepth.
variable
Input inputConfig
Input StereoDepthConfig message with ability to modify parameters in runtime.
variable
Input inputAlignTo
Input align to message. Default queue is non-blocking with size 1.
variable
Input left
Input for left ImgFrame of left-right pair
variable
Input right
Input for right ImgFrame of left-right pair
variable
Output depth
Outputs ImgFrame message that carries RAW16 encoded (0..65535) depth data in depth units (millimeter by default).Non-determined / invalid depth values are set to 0
variable
Output disparity
Outputs ImgFrame message that carries RAW8 / RAW16 encoded disparity data: RAW8 encoded (0..95) for standard mode; RAW8 encoded (0..190) for extended disparity mode; RAW16 encoded for subpixel disparity mode:
  • 0..760 for 3 fractional bits (by default)
  • 0..1520 for 4 fractional bits
  • 0..3040 for 5 fractional bits
variable
Output syncedLeft
Passthrough ImgFrame message from 'left' Input.
variable
Output syncedRight
Passthrough ImgFrame message from 'right' Input.
variable
Output rectifiedLeft
Outputs ImgFrame message that carries RAW8 encoded (grayscale) rectified frame data.
variable
Output rectifiedRight
Outputs ImgFrame message that carries RAW8 encoded (grayscale) rectified frame data.
variable
Output outConfig
Outputs StereoDepthConfig message that contains current stereo configuration.
variable
Output debugDispLrCheckIt1
Outputs ImgFrame message that carries left-right check first iteration (before combining with second iteration) disparity map. Useful for debugging/fine tuning.
variable
Output debugDispLrCheckIt2
Outputs ImgFrame message that carries left-right check second iteration (before combining with first iteration) disparity map. Useful for debugging/fine tuning.
variable
Output debugExtDispLrCheckIt1
Outputs ImgFrame message that carries extended left-right check first iteration (downscaled frame, before combining with second iteration) disparity map. Useful for debugging/fine tuning.
variable
Output debugExtDispLrCheckIt2
Outputs ImgFrame message that carries extended left-right check second iteration (downscaled frame, before combining with first iteration) disparity map. Useful for debugging/fine tuning.
variable
Output debugDispCostDump
Outputs ImgFrame message that carries cost dump of disparity map. Useful for debugging/fine tuning.
variable
Output confidenceMap
Outputs ImgFrame message that carries RAW8 confidence map. Lower values mean lower confidence of the calculated disparity value. RGB alignment, left-right check or any postprocessing (e.g., median filter) is not performed on confidence map.
inline function
std::shared_ptr< StereoDepth > build(Node::Output & left, Node::Output & right, PresetMode presetMode)
function
std::shared_ptr< StereoDepth > build(bool autoCreateCameras, PresetMode presetMode, std::pair< int, int > size)
Create StereoDepth node. Note that this API is global and if used autocreated cameras can't be reused.
Parameters
  • autoCreateCameras: If true, will create left and right nodes if they don't exist
  • presetMode: Preset mode for stereo depth
function
void loadMeshFiles(const dai::Path & pathLeft, const dai::Path & pathRight)
Specify local filesystem paths to the mesh calibration files for 'left' and 'right' inputs.When a mesh calibration is set, it overrides the camera intrinsics/extrinsics matrices. Overrides useHomographyRectification behavior. Mesh format: a sequence of (y,x) points as 'float' with coordinates from the input image to be mapped in the output. The mesh can be subsampled, configured by With a 1280x800 resolution and the default (16,16) step, the required mesh size is:width: 1280 / 16 + 1 = 81height: 800 / 16 + 1 = 51
function
void loadMeshData(const std::vector< std::uint8_t > & dataLeft, const std::vector< std::uint8_t > & dataRight)
Specify mesh calibration data for 'left' and 'right' inputs, as vectors of bytes. Overrides useHomographyRectification behavior. See
function
void setMeshStep(int width, int height)
Set the distance between mesh points. Default: (16, 16)
function
void setInputResolution(int width, int height)
Specify input resolution sizeOptional if MonoCamera exists, otherwise necessary
function
void setInputResolution(std::tuple< int, int > resolution)
Specify input resolution sizeOptional if MonoCamera exists, otherwise necessary
function
void setOutputSize(int width, int height)
Specify disparity/depth output resolution size, implemented by scaling.Currently only applicable when aligning to RGB camera
function
void setOutputKeepAspectRatio(bool keep)
Specifies whether the frames resized by
function
void setDepthAlign(Properties::DepthAlign align)
Parameters
  • align: Set the disparity/depth alignment: centered (between the 'left' and 'right' inputs), or from the perspective of a rectified output stream
function
void setDepthAlign(CameraBoardSocket camera)
Parameters
  • camera: Set the camera from whose perspective the disparity/depth will be aligned
function
void setRectification(bool enable)
Rectify input images or not.
function
void setLeftRightCheck(bool enable)
Computes and combines disparities in both L-R and R-L directions, and combine them.For better occlusion handling, discarding invalid disparity values
function
void setSubpixel(bool enable)
Computes disparity with sub-pixel interpolation (3 fractional bits by default).Suitable for long range. Currently incompatible with extended disparity
function
void setSubpixelFractionalBits(int subpixelFractionalBits)
Number of fractional bits for subpixel mode. Default value: 3. Valid values: 3,4,5. Defines the number of fractional disparities: 2^x. Median filter postprocessing is supported only for 3 fractional bits.
function
void setExtendedDisparity(bool enable)
Disparity range increased from 0-95 to 0-190, combined from full resolution and downscaled images.Suitable for short range objects. Currently incompatible with sub-pixel disparity
function
void setRectifyEdgeFillColor(int color)
Fill color for missing data at frame edges
Parameters
  • color: Grayscale 0..255, or -1 to replicate pixels
function
void setRuntimeModeSwitch(bool enable)
Enable runtime stereo mode switch, e.g. from standard to LR-check. Note: when enabled resources allocated for worst case to enable switching to any mode.
function
void setNumFramesPool(int numFramesPool)
Specify number of frames in pool.
Parameters
  • numFramesPool: How many frames should the pool have
function
void setPostProcessingHardwareResources(int numShaves, int numMemorySlices)
Specify allocated hardware resources for stereo depth. Suitable only to increase post processing runtime.
Parameters
  • numShaves: Number of shaves.
  • numMemorySlices: Number of memory slices.
function
void setDefaultProfilePreset(PresetMode mode)
Sets a default preset based on specified option.
Parameters
  • mode: Stereo depth preset mode
function
void useHomographyRectification(bool useHomographyRectification)
Use 3x3 homography matrix for stereo rectification instead of sparse mesh generated on device. Default behaviour is AUTO, for lenses with FOV over 85 degrees sparse mesh is used, otherwise 3x3 homography. If custom mesh data is provided through loadMeshData or loadMeshFiles this option is ignored.
Parameters
  • useHomographyRectification: true: 3x3 homography matrix generated from calibration data is used for stereo rectification, can't correct lens distortion. false: sparse mesh is generated on-device from calibration data with mesh step specified with setMeshStep (Default: (16, 16)), can correct lens distortion. Implementation for generating the mesh is same as opencv's initUndistortRectifyMap function. Only the first 8 distortion coefficients are used from calibration data.
function
void enableDistortionCorrection(bool enableDistortionCorrection)
Equivalent to useHomographyRectification(!enableDistortionCorrection)
function
void setFrameSync(bool enableFrameSync)
Whether to enable frame syncing inside stereo node or not. Suitable if inputs are known to be synced.
function
void setBaseline(float baseline)
Override baseline from calibration. Used only in disparity to depth conversion. Units are centimeters.
function
void setFocalLength(float focalLength)
Override focal length from calibration. Used only in disparity to depth conversion. Units are pixels.
function
void setDisparityToDepthUseSpecTranslation(bool specTranslation)
Use baseline information for disparity to depth conversion from specs (design data) or from calibration. Default: true
function
void setRectificationUseSpecTranslation(bool specTranslation)
Obtain rectification matrices using spec translation (design data) or from calibration in calculations. Should be used only for debugging. Default: false
function
void setDepthAlignmentUseSpecTranslation(bool specTranslation)
Use baseline information for depth alignment from specs (design data) or from calibration. Default: true
function
void setAlphaScaling(float alpha)
Free scaling parameter between 0 (when all the pixels in the undistorted image are valid) and 1 (when all the source image pixels are retained in the undistorted image). On some high distortion lenses, and/or due to rectification (image rotated) invalid areas may appear even with alpha=0, in these cases alpha < 0.0 helps removing invalid areas. See getOptimalNewCameraMatrix from opencv for more details.
inline function
DeviceNodeCRTP()
inline function
DeviceNodeCRTP(const std::shared_ptr< Device > & device)
inline function
DeviceNodeCRTP(std::unique_ptr< Properties > props)
inline function
DeviceNodeCRTP(std::unique_ptr< Properties > props, bool confMode)
inline function
DeviceNodeCRTP(const std::shared_ptr< Device > & device, std::unique_ptr< Properties > props, bool confMode)
enum

std::uint32_t PresetMode

Preset modes for stereo depth.
enumerator
FAST_ACCURACY
Prefers accuracy over density. More invalid depth values, but less outliers. This mode does not turn on any post-processing and is light on resources.
enumerator
FAST_DENSITY
Prefers density over accuracy. Less invalid depth values, but more outliers. This mode does not turn on any post-processing and is light on resources.
enumerator
DEFAULT
enumerator
FACE
enumerator
HIGH_DETAIL
enumerator
ROBOTICS

Disparity

Disparity refers to the distance between two corresponding points in the left and right image of a stereo pair.When calculating the disparity, each pixel in the disparity map gets assigned a confidence value 0..255 by the stereo matching algorithm, as:
  • 0 - maximum confidence that it holds a valid value
  • 255 - minimum confidence, so there is more chance that the value is incorrect
(this confidence score is kind-of inverted, if say comparing with NN)For the final disparity map, a filtering is applied based on the confidence threshold value: the pixels that have their confidence score larger than the threshold get invalidated, i.e. their disparity value is set to zero. You can set the confidence threshold with stereo.initialConfig.setConfidenceThreshold().

Calculate depth using disparity map

Disparity and depth are inversely related. As disparity decreases, depth increases exponentially depending on baseline and focal length. Meaning, if the disparity value is close to zero, then a small change in disparity generates a large change in depth. Similarly, if the disparity value is big, then large changes in disparity do not lead to a large change in depth.By considering this fact, depth can be calculated using this formula:
Python
1depth = focal_length_in_pixels * baseline / disparity_in_pixels
Where baseline is the distance between two mono cameras. Note the unit used for baseline and depth is the same.To get focal length in pixels, you can Calibration Reader, as focal length in pixels is written in camera intrinsics (intrinsics[0][0]):
Python
1import depthai as dai
2
3with dai.Device() as device:
4  calibData = device.readCalibration()
5  intrinsics = calibData.getCameraIntrinsics(dai.CameraBoardSocket.CAM_C)
6  print('Right mono camera focal length in pixels:', intrinsics[0][0])
Here's theoretical calculation of the focal length in pixels:
Python
1focal_length_in_pixels = image_width_in_pixels * 0.5 / tan(HFOV * 0.5 * PI/180)
2
3# With 400P mono camera resolution where HFOV=71.9 degrees
4focal_length_in_pixels = 640 * 0.5 / tan(71.9 * 0.5 * PI / 180) = 441.25
5
6# With 800P mono camera resolution where HFOV=71.9 degrees
7focal_length_in_pixels = 1280 * 0.5 / tan(71.9 * 0.5 * PI / 180) = 882.5
Examples for calculating the depth value, using the OAK-D (7.5cm baseline):
Python
1# For OAK-D @ 400P mono cameras and disparity of eg. 50 pixels
2depth = 441.25 * 7.5 / 50 = 66.19 # cm
3
4# For OAK-D @ 800P mono cameras and disparity of eg. 10 pixels
5depth = 882.5 * 7.5 / 10 = 661.88 # cm
Note the value of disparity depth data is stored in uint16, where 0 is a special value, meaning that distance is unknown.

Min stereo depth distance

If the depth results for close-in objects look weird, this is likely because they are below the minimum depth-perception distance of the device.To calculate this minimum distance, use the Calculate depth using disparity map and choose the maximum value for disparity_in_pixels parameter (keep in mind it is inveresly related, so maximum value will yield the smallest result).For example OAK-D has a baseline of 7.5cm, focal_length_in_pixels of 882.5 pixels and the default maximum value for disparity_in_pixels is 95. By using the Calculate depth using disparity map we get:
Python
1min_distance = focal_length_in_pixels * baseline / disparity_in_pixels = 882.5 * 7.5cm / 95 = 69.67cm
or roughly 70cm.However this distance can be cut in 1/2 (to around 35cm for the OAK-D) with the following options:
  1. Changing the resolution to 640x400, instead of the standard 1280x800.
  2. Enabling Extended Disparity.
Extended Disparity mode increases the levels of disparity to 191 from the standard 96 pixels, thereby 1/2-ing the minimum depth. It does so by computing the 96-pixel disparities on the original 1280x720 and on the downscaled 640x360 image, which are then merged to a 191-level disparity. For more information see the Extended Disparity tab in Currently configurable blocks.Using the previous OAK-D example, disparity_in_pixels now becomes 190 and the minimum distance is:
Python
1min_distance = focal_length_in_pixels * baseline / disparity_in_pixels = 882.5 * 7.5cm / 190 = 34.84cm
or roughly 35cm.See these examples for how to enable Extended Disparity.

Disparity shift to lower min depth perception

Another option to perceive closer depth range is to use disparity shift. Disparity shift will shift the starting point of the disparity search, which will significantly decrease max depth (MazZ) perception, but it will also decrease min depth (MinZ) perception. Disparity shift can be combined with extended/subpixel/LR-check modes.Left graph shows min and max disparity and depth for OAK-D (7.5cm baseline, 800P resolution, ~70° HFOV) by default (disparity shift=0). See Calculate depth using disparity map. Since hardware (stereo block) has a fixed 95 pixel disparity search, DepthAI will search from 0 pixels (depth=INF) to 95 pixels (depth=71cm).Right graph shows the same, but at disparity shift set to 30 pixels. This means that disparity search will be from 30 pixels (depth=2.2m) to 125 pixels (depth=50cm). This also means that depth will be very accurate at the short range (theoretically below 5mm depth error).Limitations:
  • Because of the inverse relationship between disparity and depth, MaxZ will decrease much faster than MinZ as the disparity shift is increased. Therefore, it is advised not to use a larger than necessary disparity shift.
  • Tradeoff in reducing the MinZ this way is that objects at distances farther away than MaxZ will not be seen.
  • Because of the point above, we only recommend using disparity shift when MaxZ is known, such as having a depth camera mounted above a table pointing down at the table surface.
  • Output disparity map is not expanded, only the depth map. So if disparity shift is set to 50, and disparity value obtained is 90, the real disparity is 140.
Compared to Extended disparity, disparity shift:
  • (+) Is faster, as it doesn't require an extra computation, which means there's also no extra latency
  • (-) Reduces the MaxZ (significantly), while extended disparity only reduces MinZ.
Disparity shift can be combined with extended disparity.
method

depthai.StereoDepthConfig.setDisparityShift

Max stereo depth distance

The maximum depth perception distance depends on the (Depth perception accuracy). The formula used to calculate this distance is an approximation, but is as follows:
Python
1Dm = (baseline/2) * tan((90 - HFOV / HPixels)*pi/180)
So using this formula for existing models the theoretical max distance is:
Python
1# For OAK-D (7.5cm baseline)
2Dm = (7.5/2) * tan((90 - 71.9/1280)*pi/180) = 3825.03cm = 38.25 meters
3
4# For OAK-D-CM4 (9cm baseline)
5Dm = (9/2) * tan((90 - 71.9/1280)*pi/180) = 4590.04cm = 45.9 meters
If greater precision for long range measurements is required, consider enabling Subpixel Disparity or using a larger baseline distance between mono cameras. For a custom baseline, you could consider using OAK-FFC device or design your own baseboard PCB with required baseline. For more information see Subpixel Disparity under the Stereo Mode tab in Currently configurable blocks.

Depth perception accuracy

Disparity depth works by matching features from one image to the other and its accuracy is based on multiple parameters:Texture of objects / backgroundsBackgrounds may interfere with the object detection, since backgrounds are objects too, which will make depth perception less accurate. So disparity depth works very well outdoors as there are very rarely perfectly-clean/blank surfaces there - but these are relatively commonplace indoors (in clean buildings at least).LightingIf the illumination is low, the diparity map will be of low confidence, which will result in a noisy depth map.Baseline / distance to objectsLower baseline enables us to detect the depth at a closer distance as long as the object is visible in both the frames. However, this reduces the accuracy for large distances due to less pixels representing the object and disparity decreasing towards 0 much faster. So the common norm is to adjust the baseline according to how far/close we want to be able to detect objects.

Limitation

Since depth is calculated from disparity, which requires the pixels to overlap, there is inherently a vertical band on the left side of the left mono camera and on the right side of the right mono camera, where depth cannot be calculated, since it is seen by only 1 camera. That band is marked with B on the following picture.Meaning of variables on the picture:
  • BL [cm] - Baseline of stereo cameras.
  • Dv [cm] - Minimum distace where both cameras see an object (thus where depth can be calculated).
  • B [pixels] - Width of the band where depth cannot be calculated.
  • W [pixels] - Width of mono in pixels camera or amount of horizontal pixels, also noted as HPixels in other formulas.
  • D [cm] - Distance from the camera plane to an object (see image Measuring real-world object dimensions).
  • F [cm] - Width of image at the distance D.
With the use of the tan function, the following formulas can be obtained:
  • F = 2 * D * tan(HFOV/2)
  • Dv = (BL/2) * tan(90 - HFOV/2)
In order to obtain B, we can use tan function again (same as for F), but this time we must also multiply it by the ratio between W and F in order to convert units to pixels. That gives the following formula:
Python
1B = 2 * Dv * tan(HFOV/2) * W / F
2B = 2 * Dv * tan(HFOV/2) * W / (2 * D * tan(HFOV/2))
3B = W * Dv / D  # pixels
Example: If we are using OAK-D, which has a HFOV of 72°, a baseline (BL) of 7.5 cm and 640x400 (400P) resolution is used, therefore W = 640 and an object is D = 100 cm away, we can calculate B in the following way:
Command Line
1Dv = 7.5 / 2 * tan(90 - 72/2) = 3.75 * tan(54°) = 5.16 cm
2B = 640 * 5.16 / 100 = 33 # pixels
Credit for calculations and images goes to our community member gregflurry, which he made on this forum post.

Measuring real-world object dimensions

Because the depth map contains the Z distance, objects in parallel with the camera are measured accurately standard. For objects not in parallel, the Euclidean distance calculation can be used. Please refer to the below:When running eg. the RGB & Yolo with spatial data example, you could calculate the distance to the detected object from XYZ coordinates (SpatialImgDetections) using the code below (after code line 143 of the example):
Python
1distance = math.sqrt(detection.spatialCoordinates.x ** 2 + detection.spatialCoordinates.y ** 2 + detection.spatialCoordinates.z ** 2) # mm

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