Depth Post-Processing

This example shows how you can run depth post-processing filters on the device itself to reduce noise, smooth the depth map and overall improve the depth map quality. Post-processing can be added to StereoDepth node.

Demo

../../../_images/depth_comparison.png

Depth filters

This is a non-edge preserving Median filter, which can be used to reduce noise and smoothen the depth map. Median filter is implemented in hardware, so it’s the fastest filter.

enum dai::MedianFilter

Median filter config

Values:

enumerator MEDIAN_OFF
enumerator KERNEL_3x3
enumerator KERNEL_5x5
enumerator KERNEL_7x7

Speckle Filter is used to reduce the speckle noise. Speckle noise is a region with huge variance between neighboring disparity/depth pixels, and speckle filter tries to filter this region.

struct dai::RawStereoDepthConfig::PostProcessing::SpeckleFilter

Speckle filtering. Removes speckle noise.

Public Members

bool enable = false

Whether to enable or disable the filter.

std::uint32_t speckleRange = 50

Speckle search range.

Temporal Filter is intended to improve the depth data persistency by manipulating per-pixel values based on previous frames. The filter performs a single pass on the data, adjusting the depth values while also updating the tracking history. In cases where the pixel data is missing or invalid, the filter uses a user-defined persistency mode to decide whether the missing value should be rectified with stored data. Note that due to its reliance on historic data the filter may introduce visible blurring/smearing artifacts, and therefore is best-suited for static scenes.

struct dai::RawStereoDepthConfig::PostProcessing::TemporalFilter

Temporal filtering with optional persistence.

Public Types

enum PersistencyMode

Persistency algorithm type.

Values:

enumerator PERSISTENCY_OFF
enumerator VALID_8_OUT_OF_8
enumerator VALID_2_IN_LAST_3
enumerator VALID_2_IN_LAST_4
enumerator VALID_2_OUT_OF_8
enumerator VALID_1_IN_LAST_2
enumerator VALID_1_IN_LAST_5
enumerator VALID_1_IN_LAST_8
enumerator PERSISTENCY_INDEFINITELY

Public Members

bool enable = false

Whether to enable or disable the filter.

PersistencyMode persistencyMode = PersistencyMode::VALID_2_IN_LAST_4

Persistency mode. If the current disparity/depth value is invalid, it will be replaced by an older value, based on persistency mode.

float alpha = 0.4f

The Alpha factor in an exponential moving average with Alpha=1 - no filter. Alpha = 0 - infinite filter. Determines the extent of the temporal history that should be averaged.

std::int32_t delta = 0

Step-size boundary. Establishes the threshold used to preserve surfaces (edges). If the disparity value between neighboring pixels exceed the disparity threshold set by this delta parameter, then filtering will be temporarily disabled. Default value 0 means auto: 3 disparity integer levels. In case of subpixel mode it’s 3*number of subpixel levels.

Spatial Edge-Preserving Filter will fill invalid depth pixels with valid neighboring depth pixels. It performs a series of 1D horizontal and vertical passes or iterations, to enhance the smoothness of the reconstructed data. It is based on this research paper.

struct dai::RawStereoDepthConfig::PostProcessing::SpatialFilter

1D edge-preserving spatial filter using high-order domain transform.

Public Members

bool enable = false

Whether to enable or disable the filter.

std::uint8_t holeFillingRadius = 2

An in-place heuristic symmetric hole-filling mode applied horizontally during the filter passes. Intended to rectify minor artefacts with minimal performance impact. Search radius for hole filling.

float alpha = 0.5f

The Alpha factor in an exponential moving average with Alpha=1 - no filter. Alpha = 0 - infinite filter. Determines the amount of smoothing.

std::int32_t delta = 0

Step-size boundary. Establishes the threshold used to preserve “edges”. If the disparity value between neighboring pixels exceed the disparity threshold set by this delta parameter, then filtering will be temporarily disabled. Default value 0 means auto: 3 disparity integer levels. In case of subpixel mode it’s 3*number of subpixel levels.

std::int32_t numIterations = 1

Number of iterations over the image in both horizontal and vertical direction.

Threshold Filter filters out all disparity/depth pixels outside the configured min/max threshold values.

class depthai.RawStereoDepthConfig.PostProcessing.ThresholdFilter

Threshold filtering. Filters out distances outside of a given interval.

property maxRange

Maximum range in depth units. Depth values over this value are invalidated.

property minRange

Minimum range in depth units. Depth values under this value are invalidated.

Decimation Filter will sub-samples the depth map, which means it reduces the depth scene complexity and allows other filters to run faster. Setting decimationFactor to 2 will downscale 1280x800 depth map to 640x400.

struct dai::RawStereoDepthConfig::PostProcessing::DecimationFilter

Decimation filter. Reduces the depth scene complexity. The filter runs on kernel sizes [2x2] to [8x8] pixels.

Public Types

enum DecimationMode

Decimation algorithm type.

Values:

enumerator PIXEL_SKIPPING
enumerator NON_ZERO_MEDIAN
enumerator NON_ZERO_MEAN

Public Members

std::uint32_t decimationFactor = 1

Decimation factor. Valid values are 1,2,3,4. Disparity/depth map x/y resolution will be decimated with this value.

DecimationMode decimationMode = DecimationMode::PIXEL_SKIPPING

Decimation algorithm type.

Similar samples:

Setup

Please run the install script to download all required dependencies. Please note that this script must be ran from git context, so you have to download the depthai-python repository first and then run the script

git clone https://github.com/luxonis/depthai-python.git
cd depthai-python/examples
python3 install_requirements.py

For additional information, please follow installation guide

Source code

Also available on GitHub

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#!/usr/bin/env python3

import cv2
import depthai as dai
import numpy as np

# Closer-in minimum depth, disparity range is doubled (from 95 to 190):
extended_disparity = False
# Better accuracy for longer distance, fractional disparity 32-levels:
subpixel = False
# Better handling for occlusions:
lr_check = True

# Create pipeline
pipeline = dai.Pipeline()

# Define sources and outputs
monoLeft = pipeline.create(dai.node.MonoCamera)
monoRight = pipeline.create(dai.node.MonoCamera)
depth = pipeline.create(dai.node.StereoDepth)
xout = pipeline.create(dai.node.XLinkOut)

xout.setStreamName("disparity")

# Properties
monoLeft.setResolution(dai.MonoCameraProperties.SensorResolution.THE_400_P)
monoLeft.setCamera("left")
monoRight.setResolution(dai.MonoCameraProperties.SensorResolution.THE_400_P)
monoRight.setCamera("right")

# Create a node that will produce the depth map (using disparity output as it's easier to visualize depth this way)
depth.setDefaultProfilePreset(dai.node.StereoDepth.PresetMode.HIGH_DENSITY)
# Options: MEDIAN_OFF, KERNEL_3x3, KERNEL_5x5, KERNEL_7x7 (default)
depth.initialConfig.setMedianFilter(dai.MedianFilter.KERNEL_7x7)
depth.setLeftRightCheck(lr_check)
depth.setExtendedDisparity(extended_disparity)
depth.setSubpixel(subpixel)

config = depth.initialConfig.get()
config.postProcessing.speckleFilter.enable = False
config.postProcessing.speckleFilter.speckleRange = 50
config.postProcessing.temporalFilter.enable = True
config.postProcessing.spatialFilter.enable = True
config.postProcessing.spatialFilter.holeFillingRadius = 2
config.postProcessing.spatialFilter.numIterations = 1
config.postProcessing.thresholdFilter.minRange = 400
config.postProcessing.thresholdFilter.maxRange = 15000
config.postProcessing.decimationFilter.decimationFactor = 1
depth.initialConfig.set(config)

# Linking
monoLeft.out.link(depth.left)
monoRight.out.link(depth.right)
depth.disparity.link(xout.input)

# Connect to device and start pipeline
with dai.Device(pipeline) as device:

    # Output queue will be used to get the disparity frames from the outputs defined above
    q = device.getOutputQueue(name="disparity", maxSize=4, blocking=False)

    while True:
        inDisparity = q.get()  # blocking call, will wait until a new data has arrived
        frame = inDisparity.getFrame()
        # Normalization for better visualization
        frame = (frame * (255 / depth.initialConfig.getMaxDisparity())).astype(np.uint8)

        cv2.imshow("disparity", frame)

        # Available color maps: https://docs.opencv.org/3.4/d3/d50/group__imgproc__colormap.html
        frame = cv2.applyColorMap(frame, cv2.COLORMAP_JET)
        cv2.imshow("disparity_color", frame)

        if cv2.waitKey(1) == ord('q'):
            break

Also available on GitHub

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#include <iostream>

// Inludes common necessary includes for development using depthai library
#include "depthai/depthai.hpp"

// Closer-in minimum depth, disparity range is doubled (from 95 to 190):
static std::atomic<bool> extended_disparity{false};
// Better accuracy for longer distance, fractional disparity 32-levels:
static std::atomic<bool> subpixel{false};
// Better handling for occlusions:
static std::atomic<bool> lr_check{true};

int main() {
    // Create pipeline
    dai::Pipeline pipeline;

    // Define sources and outputs
    auto monoLeft = pipeline.create<dai::node::MonoCamera>();
    auto monoRight = pipeline.create<dai::node::MonoCamera>();
    auto depth = pipeline.create<dai::node::StereoDepth>();
    auto xout = pipeline.create<dai::node::XLinkOut>();

    xout->setStreamName("disparity");

    // Properties
    monoLeft->setResolution(dai::MonoCameraProperties::SensorResolution::THE_400_P);
    monoLeft->setCamera("left");
    monoRight->setResolution(dai::MonoCameraProperties::SensorResolution::THE_400_P);
    monoRight->setCamera("right");

    // Create a node that will produce the depth map (using disparity output as it's easier to visualize depth this way)
    depth->setDefaultProfilePreset(dai::node::StereoDepth::PresetMode::HIGH_DENSITY);
    // Options: MEDIAN_OFF, KERNEL_3x3, KERNEL_5x5, KERNEL_7x7 (default)
    depth->initialConfig.setMedianFilter(dai::MedianFilter::KERNEL_7x7);
    depth->setLeftRightCheck(lr_check);
    depth->setExtendedDisparity(extended_disparity);
    depth->setSubpixel(subpixel);
    auto config = depth->initialConfig.get();
    config.postProcessing.speckleFilter.enable = false;
    config.postProcessing.speckleFilter.speckleRange = 50;
    config.postProcessing.temporalFilter.enable = true;
    config.postProcessing.spatialFilter.enable = true;
    config.postProcessing.spatialFilter.holeFillingRadius = 2;
    config.postProcessing.spatialFilter.numIterations = 1;
    config.postProcessing.thresholdFilter.minRange = 400;
    config.postProcessing.thresholdFilter.maxRange = 15000;
    config.postProcessing.decimationFilter.decimationFactor = 1;
    depth->initialConfig.set(config);

    // Linking
    monoLeft->out.link(depth->left);
    monoRight->out.link(depth->right);
    depth->disparity.link(xout->input);

    // Connect to device and start pipeline
    dai::Device device(pipeline);

    // Output queue will be used to get the disparity frames from the outputs defined above
    auto q = device.getOutputQueue("disparity", 4, false);

    while(true) {
        auto inDepth = q->get<dai::ImgFrame>();
        auto frame = inDepth->getFrame();
        // Normalization for better visualization
        frame.convertTo(frame, CV_8UC1, 255 / depth->initialConfig.getMaxDisparity());

        cv::imshow("disparity", frame);

        // Available color maps: https://docs.opencv.org/3.4/d3/d50/group__imgproc__colormap.html
        cv::applyColorMap(frame, frame, cv::COLORMAP_JET);
        cv::imshow("disparity_color", frame);

        int key = cv::waitKey(1);
        if(key == 'q' || key == 'Q') {
            return 0;
        }
    }
    return 0;
}

Got questions?

Head over to Discussion Forum for technical support or any other questions you might have.